Storm King’s Thunder

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Welcome to our campaign page for Storm King’s Thunder.

Our band of adventurers


Here are the original characters that the group has rolled:

If you want to read my review as to how I found preparing this campaign, please visit my Campaigns page.

Campaign Background

The following is copied and paraphrased from page 7 and 8 of Storm King’s Thunder campaign book.

The Savage Frontier is a cold, rugged, sparsely populated land of snow-capped mountains, rocky hills and sprawling forests. Isolated strongholds and ancient burial mounds dot the landscape. Bounded by the Sea of Swords to the west and the desert of Anauroch to the east, the Savage Frontier extends as far north as Icewind Dale and as south as Daggerford. Old roads stretch across this great expanse, linking the dwarven mines and the frontier towns, the coastal settlements and and fortified outposts. These roads are long, lonely and poorly defended, making them dangerous to traverse. The untamed wilderness is haunted by bandits, barbarians and monsters.

Not long ago the evil dragons were defeated and Tiamat was banished back to the Nine Hells. Fear of their wrath has faded quickly with the coming of the new threat: giants. The peoples of the North are no strangers to giant incursions. Frost giants have long claims the Spine of the World as their land and hill giants are known to scrounge for food in the untamed hills. But now, in the last couple of months, giants of every kind have emerged from their strongholds in force to threaten civilisation as never before – including stone giants, fire giants and cloud giants. Reports of giant attacks throughout the North have reached the towns of Luskan, Neverwinter and Waterdeep, stoking fears that the giants are waging war against the humans, dwarves and the other small folk.

The Adventure So Far…

Storm King's Thunder Campaign cover art showing a storm gian
D&D Storm King’s Thunder Campaign

Session write ups will appear here in due course!

Dungeon Master Tools

I can recommend A Guide to Storm King’s Thunder by Sean McGovern. It’s Pay What You Want ($2 suggested) on the Dungeon Master’s Guild site. It’s 64 pages long and covers a lot of helpful material for setting up the campaign hooks, pacing and content.

Related Posts

Related Posts will appear here in due course!

Storm King's Thunder
Article Name
Storm King's Thunder
Our gaming group is embarking on our first full campaign, Storm King's Thunder - after completing the D&D Starter Campaign, Lost Mine of Phandelver. The group have rolled their first original characters to take on the giant threat in The North.
Publisher Name
The New Dungeon Master
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