Wheel of Time

The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that give birth comes again. In one Age, called the Third Age by some, an Age yet to come, an Age long past, a wind rose in the Mountains of Mist. The wind was not the beginning. There are neither beginnings nor endings to the turning of the Wheel of Time. But it was a beginning.

Chapter 1, The Eye of the World, Book One of the Wheel of Time by Robert Jordan.

I love this series. It was one of the first serious fantasy series I read. I was at university at the time and found my way onto a bulletin board Wheel of Time roleplaying group. For the next three years, my friends and I, created our own stories in this amazing universe. We became Novices, Accepted, Aes Sedai and eventually Sitters of Ajahs. We made life long friends as we battled Darkfriends and Trollocs, using just our imaginations and written storytelling.

It’s been 15 years since I last visited these books, but two things came together. Firstly, my regular Wednesday night D&D group has two Wheel of Time fans in it, who want to play in Robert Jordan’s rich world. Secondly, I was recently lucky enough to pick up a copy of The Wheel of Time Roleplaying Game book for a few pounds on eBay.

So I am re-reading the series, digging out my old Big White Book, and start building out a campaign for the group. The Wheel of Time Roleplaying Game book comes with a starter adventure. I am going to build this out with some side quests and look at developing a bigger story arc.

Further updates to follow…

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Wheel of Time
I am preparing to run a Wheel of Time campaign using the Wheel of Time Roleplaying Game book and adverture as a starting point.
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